This book offers a detailed introduction to computer graphics and animation, focusing on the principles and techniques used to create visual content in digital environments. It covers fundamental topics such as graphical transformations, rendering, modeling, and lighting. The text explores animation techniques including keyframing, motion capture, and simulation. It also discusses the use of graphics in films, games, virtual reality, and multimedia applications. Emphasis is placed on both theoretical foundations and practical implementation using modern tools. By combining core concepts with real-world applications, the book serves as a valuable resource for students and professionals in computer science, animation, and digital media.